About

 

Young heroes bound in love and kinship are forced on a quest to discover the truth behind the magic of dragons, and seek those that stole it before their world itself is destroyed by the growing power of the Dark Army.

Raised by former knights in hiding, they have grown up taking on different skills, each one unique and valuable to each other. Not only bonded by use of magic or mastery of a sword, they are also tied to a great destiny – a destiny foretold in lost tomes they have yet to discover. Their world is cloaked in a great shadow that is spreading like a sickness which they seek to overcome.

When their home town of OallEnAkhan is destroyed, Young Cordelia the fire mage, aspiring knight Benedict, bright-eyed mariner Zorin and the deadly swordmaster Sophie fall under the tutelage of Elloveve Hawklight, a secretive yet legendary elven scout archer. Destroyed by the local Justice, Lord Pallus (Zorin’s father), his Dark Army grows increasingly more powerful with the addition of a cruel dark cleric serving an evil queen of death along with her legions of dragons.

Finding themselves a decade older, but escaping the ashes of yet another lost home, they set out to find passage across the great sea to the Ivory Library. Seeking knowledge within its infinite halls guarded by the ancient order of Stone Monks, Cordelia finds the answer. They must find the dragons of virtue and seek their help to turn the tide. All knowledge has its price though, and Cordelia must pay for it by recording her own story, while reliving the worst night of her life all over again.

This is what takes place in just the first of four seasons (currently) of this clean, family-friendly, fantasy epic. Originally created simply to record the events of a collaborative roleplaying game, it has now grown to a production including over 80 voice actors, original scoring and sound design by the game master himself, resulting in 12 hours of quality entertainment. Many of the echoes of life’s struggles came out organically at the table between the players as friends and were captured in the story. Those struggles come with lessons, and overall those lessons are to be a better person, both to those around them as well as themselves.

CONTACT:
Mike Atchley
DM (at) DiceTowerTheatre.com
Twitter: @DiceTowrTheatre

WHAT is this Podcast about?

A narrated audio adventure based around the events of a basement tabletop role-playing game.

  • Its not a recording of the game itself like an actual play podcast but a dramatization of the STORY that was born from the table, the actions of the players and the chance of the dice.  You will never hear the dice fall.
  • Its presented as a narrator driven audiobook with a full score, cast and sound design.

What is a “role-playing game”?

You have likely seen the tables of a handful of people rolling dice and declaring actions around a board.  Sure you have a sequence of play and a goal for the game, but what if you took on that role?  What if you and everyone at the table played Monopoly in suits at a business table on maybe a dark office with the smell of cigar smoke and whiskey, where one player was cruel?  Where they pretended to be the darkest slumlord at the table always making deals just to ruin everyone else?  That’s a role playing game.  Not only playing a game of chance but taking on a character.  Forcing yourself to empathize through them.

Why did you do this show and not just write a script?

So collaborative storytelling is something we are very passionate about.  There is skeleton or story hooks provided by the DM or Storyteller but the rest of the group decides the actions the principle characters make and in many cases shape parts of the world not fleshed out yet.  The world comes alive for those at the table.  At our table its common for someone to ask about something small and seemingly insignificant.  This then becomes a focus as we all contribute to describing it in further detail.  This is an amazing experience that can build worlds and stories very quickly but it can have challenges.

Why I created the show is because the players and I at the table honestly couldn’t keep track of the in depth story we built.  The depth of the relationships between characters both player or otherwise became complicated and exciting.  Soon I was staring at a rolodex of index cards numbering over 100 with descriptions we had established of each character, their game stats and even their voice and personality notes.  Part of the reason I started the Codex as well

What genre is this show?

Fantasy.  To be more specific there are elements of Swords and Sorcery, where our adventurers struggle to survive against the personal challenges put before them.  Death defying adventure and heart breaking drama are equally matched.

There are elements of Heroic Fantasy,  the story can be dark but never too dark and good always prevails.  To quote the Ferryman, Lord of Death “all things happen for a reason.”

Finally there are elements of High Fantasy as our adventurers are trying to save the world as well as each other from a grim future under the fist of the dreaded Lord Pallus and his Dark Army.

What game did you play?

In this case we play a game of Dungeons and Dragons, heavily homebrewed with parts of other rulesets (Palladium, Pathfinder, World of Darkness) where it makes sense, based around our love of fantasy.  It will feel familiar to anyone that enjoys Lord of the Rings, Willow, Beastmaster, Conan,  Dark Crystal, and classic Dungeons & Dragons stories.  There are also echoes of inspiration taken from 80’s rock album covers and the paintings of Frank Frazetta on the side of a van.   The imagination is a wonderful place where we can explore vast worlds we may not otherwise visit.

Is this child friendly?

Our story is clean.  Meaning no foul language.  But we encourage parents to listen to the show with their children and enjoy it together to make their own decision if it is appropriate for them.  I describe it as “80’s PG” where it really needs to be Parental Guidance if they have questions.  These are some of the elements to consider in your decision making.

  • Violence – Again we have swords and sorcery,  likely not being used for peaceful reasons.  The clashing of sword and axe can get descriptive but any gore is minimized as much as the story allows.
  • Death – Death is something that isn’t taken lightly in our world.  Life and death pose a balance with each other both respecting their cosmic laws that bind their actions.  When someone dies in our story we make it a goal to drive home the significance of their life, and their impact on the world. There are the death of loved ones and these crucible-like moments shows how they each deal with their grief and emotions.
  • Romance – Love is an adventure in an of itself.  The story follows elements of young love and those first crushes, as well as old mature love where love never dies.  The players themselves are very diverse, several identifying with LGBTQ community, and these relationships can be diverse as well.  Enough description to simply drive the emotion is the goal of the story.
  • Drugs/Alcohol – There are descriptions of taverns and bars where frothy mugs of ale and mead are poured to the various denizens of the land.  Excess when depicted shows it as a mistake and a poor one at that.  Occasionally there is a captain puffing away on a pipe of some tobacco like leaf.

What is the world like?

There are echoes of the familiar.  The wicked and the just struggle for control in this wartorn world.  There are Humans, Elves, Dwarves, Orcs, Kobolds and Minotaurs in dank taverns or heroic battlefields.  A dark lord intending to rule the world has brought a man back from the realm of death to help him.  Can six children defeat him?  Six children who will need to put aside their personal emotions and work together.

If you like tales about Dragons going to war with each other, ancient weapons wielded by powerful swordswomen, wizards enchanting mystical artifacts, battles with thousands of people in the shadow of towers piercing the clouds and a world where common people like you and I can rise to challenge those who challenge the heavens we hope you will join us, and… remember the oath

 

What has been the response?

See some of the responses below from our reviews on Podchaser.com.